First release of the Super Pixel Bros Level Converter

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First release of the Super Pixel Bros Level Converter

Post by brad » Sun May 29, 2011 9:03 am

If I could ask a favor of a few of you guys, I'd like you to test out the level conversion program that I have made using visual basic. I just want to be sure that it will run on computers other than mine.
screen-capture-1.png
screen-capture-1.png (54.74 KiB) Viewed 5730 times
Basically it allows you to open up a 120x8 pixel graphic (which I draw in paint) and it will then convert it to the necessary data to paste into the swordfish code. (the data will be copied straight to the clipboard, so if you open up notepad or swordfish, all you need to do is paste it)

I will be uploading a template that you also use in paint as well as a video tutorial of how to make your own levels for the game but I just wanted to test the software here first.

If you could report any bugs or issues here, i'd be very appreciative!

(by the way, you just need to download the zip file, unzip it then click on the setup file - it will automatically install it to your computer and you can find it in the start menu under Bradsprojects. - you can uninstall it from your add/remove programs in the control panel)
SPBLevelConverter.zip
(446.92 KiB) Downloaded 461 times
Here's an example of some output code for one such level, it gives you red pixel data, green and also blue. It also gives you barrier data so we know what is actually going to prevent us from moving (for example, we want to be able to jump through clouds although not through brick walls etc...)

Code: Select all

const RedLevel1Data(120) as byte = (%00000000,%00000000,%01000000,%11000000,%01000000,%00000000,%00000000,%00001000,%00000000,%00001000,%00101000,%00001000,%00000000,%00000000,%00000000,%00000000,%10000000,%11000000,%01000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00001000,%00000000,%00000000,%01000000,%11000000,%11100000,%01000000,%00000000,%00000100,%00000100,%00010000,%00010000,%00010000,%00010000,%00000000,%00000000,%00000000,%00000000,%00000000,%00010000,%00010100,%00000000,%00000000,%01001000,%11001000,%11000000,%10000000,%00001000,%00000000,%00101000,%00000000,%00001000,%00000000,%00000000,%00100000,%00100000,%00000000,%00000000,%00101000,%00100000,%00000000,%00000000,%00000010,%00000110,%00001110,%00000000,%00001110,%00000110,%01000010,%11000000,%01000000,%00000010,%00000110,%00001110,%00001110,%00000000,%00001110,%00000110,%00000010,%00000000,%00000000,%00000000,%00000000,%00000000,%00001000,%00001000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000010,%00000110,%00001110,%00011110,%00011110,%00000000,%01000000,%11100000,%11100010,%01000000,%00000000,%00001110,%00111110,%00011000,%00111110,%00001110)
const GreenLevel1Data(120) as byte = (%00000001,%00000001,%01000001,%11000001,%01000001,%00000001,%00000001,%00001001,%00000001,%00001001,%00101001,%00001001,%00000001,%00000001,%00000001,%00000001,%10000111,%11000111,%01000001,%00000001,%00000001,%00001111,%00001111,%00000001,%00000001,%00001111,%00001111,%00000001,%00000001,%00001111,%00001111,%00000001,%00000001,%00001001,%00000001,%00000001,%01000001,%11000001,%11100000,%01000000,%00000001,%00000101,%00000101,%00010001,%00010001,%00010001,%00010001,%00000001,%00000001,%00000000,%00000000,%00000000,%00010001,%00010101,%00000001,%00000001,%01001001,%11001001,%11000001,%10000001,%00001001,%00000001,%00101001,%00000001,%00001001,%00000001,%00000001,%00100001,%00100001,%00000001,%00000001,%00101001,%00100001,%00000001,%00000001,%00000011,%00000111,%00001111,%00000001,%00001111,%00000111,%01000011,%11000001,%01000001,%00000011,%00000111,%00001111,%00001111,%00000000,%00001111,%00000111,%00000011,%00000001,%00000111,%00000111,%00000001,%00000001,%00001001,%00001001,%00000001,%00000001,%00000001,%00000111,%00000111,%00000011,%00000111,%00001111,%00011111,%00011111,%00000001,%01000001,%11100001,%11100011,%01000001,%00000001,%00000001,%00000001,%00000001,%00000001,%00000001)
const BlueLevel1Data(120) as byte = (%00000000,%00000000,%01000000,%11000000,%01000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%10000000,%11000000,%01000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01000000,%11000000,%11100000,%01000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01000000,%11000000,%11000000,%10000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01000000,%11000000,%01000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01000000,%11100000,%11100000,%01000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000)
const BarrierLevel1Data(120) as byte = (%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000)

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Re: First release of the Super Pixel Bros Level Converter

Post by bitfogav » Mon May 30, 2011 5:29 am

Tested all the functions, seems to work fine Brad on Windows Vista

(nice link on the App to the website aswell) :) Heres a screen shot and code from my image.
screen111.jpg
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Code: Select all

const RedLevel1Data(120) as byte = (%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11000000,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11000000,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11111111)
const GreenLevel1Data(120) as byte = (%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11000000,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11000000,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11000000,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11011110,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11011110,%11000000,%11111111)
const BlueLevel1Data(120) as byte = (%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11000000,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11000000,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11011110,%11000000,%11111111)
const BarrierLevel1Data(120) as byte = (%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000)

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Re: First release of the Super Pixel Bros Level Converter

Post by brad » Tue May 31, 2011 12:54 pm

Huge thanks for that Gav, good to see that it works on someone else's computer.

I have received the boards but I have found an error in them which I need to fix up and get re-made. :roll:

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Re: First release of the Super Pixel Bros Level Converter

Post by bitfogav » Wed Jun 01, 2011 2:27 am

Ahhh NO :(

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Re: First release of the Super Pixel Bros Level Converter

Post by brad » Wed Jun 01, 2011 8:09 pm

Yeah I know, silly me!

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