Much, much MUCH better looking than mine


I think there a few others who have made their own table - I'll have to check the instructables comments.
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The free version of swordfish only allows you to use 256Bytes of RAM (which is alot) however, not quite enough for RetroBall to compile which requires 316Bytes of RAM. I can add some code to it so that both buttons do the same thing - that way you don't have to mess with any hardware.cnribbens wrote:Ok, I uploaded the code to my current set up and I know understand the clock speed. The flickering is indeed visible.
So I wanted to double the current 8 mhz to 16, but I'm missing the RNDByte.bas file. I found the RndByte here: http://www.sfcompiler.co.uk/wiki/pmwiki ... rGenerator
Oh I see now the free version of swordfish has a memory limit. And as far as I can see you can't export to a hex file in swordfish.
And I guess everything is going twice as fast with doubling the speed? So a delay should be added I guess?
But hey it already works with a mirrored screen (hardcore mode hahaha)
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