It is currently Tue May 21, 2013 5:40 pm

All times are UTC + 10 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: POGO - TFT display Game system KIT
PostPosted: Sun Apr 17, 2011 8:52 pm 
Offline
Moderator
Moderator
User avatar

Joined: Sun Mar 28, 2010 9:03 pm
Posts: 699
Location: United Kingdom
Thought I would share this Hand Held Games system which you can make your own games on.

**Supports the high level 4DGL language platform, syntax very similar to C**

Attachment:
1290725607.jpg
1290725607.jpg [ 40.15 KiB | Viewed 607 times ]


Quote:
Playing a computer game is one thing, but have you ever wondered how these games are produced?

Do you want to learn how to make your own computer games?
Is it really a 'dark art' practised by gurus working in secret for large companies?
Do you want the satisfaction of showing your friends cool games that you have created?
4D Systems would like to introduce the PoGa, a Portable Game Development console and 4DGL (4D Graphics Language), a cost effective way for you to be able to learn all about game development and programming.

PoGa incorporates a 128xRGBx128 pixel full colour TFT display, 'standard' game console push button layout for controlling the game flow, a small loudspeaker for sound effects, and a micro SD card for storing images and game data. It is driven by the tiny yet powerful GOLDELOX-PoGa custom graphics processor from 4D Labs. Graphics, text, image, animation and countless more features are built right inside the chip. For portability the PoGa can be powered for many hours on standard 3xAAA batteries.

The 4D Graphics language provides enough power and flexibility to make some really cool games and learn the 'art of programming' with a leisurely learning curve. The 4D Workshop incorporates a text editor, graphics tools, compiler and program down-loader in a neat and easy to use package. You can have your first demo game running within minutes and then start to understand how to modify and improve existing games or use 'building blocks' of code to create your very own games!



more info can be found here:
http://www.4dsystems.com.au/prod.php?id=135


Top
 Profile  
 
 Post subject: Re: POGO - TFT display Game system KIT
PostPosted: Mon Apr 18, 2011 5:54 am 
Offline
Site Admin
Site Admin
User avatar

Joined: Fri Mar 26, 2010 10:30 pm
Posts: 1860
I had a look at the specifications and was surprised that it only has 512 bytes of ram. That is nowhere near enough ram to hold onto even just one frame of animation. They must be doing some fancy coding that I'm not doing!


Top
 Profile  
 
 Post subject: Re: POGO - TFT display Game system KIT
PostPosted: Mon Apr 18, 2011 7:58 am 
Offline
Moderator
Moderator
User avatar

Joined: Sun Mar 28, 2010 9:03 pm
Posts: 699
Location: United Kingdom
Im guessing it uses the memory card for most of its support?. It seems quite cheap in price for what it is? :)


Top
 Profile  
 
 Post subject: Re: POGO - TFT display Game system KIT
PostPosted: Tue Apr 19, 2011 5:50 am 
Offline
Site Admin
Site Admin
User avatar

Joined: Fri Mar 26, 2010 10:30 pm
Posts: 1860
The memory card would hold all of the graphics etc... (Just like the program memory holds graphics for my games) but when I want to draw the graphics on the screen, I save all the graphic data to ram and then in my DisplayGraphics routine, it will just call that data in ram and send it out to the display.

This is no big deal when we are talking about an 8x8 RGB LED matrix because you only need 24 bytes of ram for each frame.

but when you are talking about a 128 x 128 pixel display (even if we keep it to just RGB) then you would need over 6KBytes of ram to store each frame.


Top
 Profile  
 
 Post subject: Re: POGO - TFT display Game system KIT
PostPosted: Tue Apr 19, 2011 10:29 pm 
Offline
I practically live here!
I practically live here!

Joined: Sun Mar 28, 2010 1:36 pm
Posts: 684
Attachment:
how-could-the-wii-2-controller-work-20110415053115064-000.jpg
how-could-the-wii-2-controller-work-20110415053115064-000.jpg [ 37.5 KiB | Viewed 597 times ]


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC + 10 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme made by Keenen Wheeler